In Crash Time, on the other hand, going as fast as the car allows you to is practically encouraged, since that is the only way you get to keep up with the game and achieve the stunts that are required of you. Basically, crashing is a thing you want to avoid doing whenever you are driving, which can be achieved by respecting the speed limit and the traffic rules. And if you’re a fan of Crash’s sister, Coco, you’ll be happy to know that you can play the whole game as her.In order to receive a driver's license, you usually have to prove that you are able to drive without endangering the nearby traffic or yourself. This is so that Toys for Bob can ease players into new mechanics, like those masks. You will explore levels in a linear fashion, more similar to how you did in the first Crash Bandicoot than in its two sequels.
Outside of the demo, Toys for Bob shared some other details about Crash 4. They are optional from the main stages, but they offer new challenges and characters to play as.
Toys for Bob calls these Timeline Levels. After that, it goes back to Crash, but this time it’s like a hard mode version of the stage. Playing as Neo, I now get to a point where I see why that happened, with a cutscene showing Cortex detonating explosives on the ship. When I neared it, the ship mysteriously exploded. When I played through this level the first time, Crash came upon a large ship that was frozen into an iceberg. So instead of depending on double-jumps and slides to get around, as you would as Crash or Coco, you have a completely different style of play with Neo. Shooting that new platform again will turn it into a bouncy one. He can dash through the air, and he can shoot his ray gun to turn enemies into platforms. This time, I’m playing Neo Cortex, the mad scientist and Crash’s arch-nemesis. The third part of the demo goes back to the zombie village. It permits Toys for Bob to stick close to the original games while giving players some new tools.īut variety comes in other surprising ways. Neither of these are new ideas in the world of platformers, but they offer Crash Bandicoot some needed variety. During a rail-grinding segment, pushing the R2 button makes an obstacle disappear from my path, saving me from colliding with it. Here, another mask makes it possible to shift objects in-and-out of existence.
You can also safely jump on nitro crates - which usually explode immediately upon contact.Īnother level takes place in prehistoric times, full of dinosaurs and man-eating plants. You can then run across fast-moving platforms that would be impossible to navigate under normal conditions. In the fishing village level, one of the masks lets you slow down time for a few seconds by pushing the R2 button. These come via new masks that temporarily unlock new reality-altering powers. Sane Trilogy, you do have some new abilities that add some variety. While the gameplay will feel familiar to anyone who has played the N. I can’t say I’ve ever seen a zombie fishing village before. We’ve seen ice levels in platformers hundreds of times. But it also shows Toys for Bob’s creativity. As you can imagine, this stage has some icy areas that make maneuvering a bit slippery. The demo’s first level is an ice fishing village … and the villagers are zombies. The core mechanics rely on the essential fundamentals of all platformers: jumping and dodging. Some sections focus on corridors, having you move around narrow 3D environments, while other areas shift the perspective into a 2D view. Like that first trilogy, It’s About Time is a linear platformer.